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Say you have the perfect Tinder profile. You have the sexy shirtless photo, the sweet picture of you and your grandmother, and that one shot where your jaw looks really chiseled and presidential. She pulled up their conversation on her phone. I was confused: Both of my friends are funny, energetic talkers. But I could see that their rapport on Tinder was, in fact, mehhhh. Tinder banter is way harder than real-life flirting, but with these six tips you, too, can become a master of chit-chat. Nice try.

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Eve online dual box mining bitcoins

Compared to a current-gen SSD though, the price per GB and longer average lifetime are the only minor advantages, with noticeably less performance offered still better than any other HDD though. Of course, getting additional slower but much larger HDDs for storage purposes is always a good idea. Just like RAM, they're kind of dirt cheap these days. Personally, overall, yet again, I think it's mostly a matter of taste. You probably want to find out what your favourite games work best on, and get that.

But this also presents problems due to different default driver quality settings and different options not aligning perfectly, and depending on game, one or the other can be favoured. Still, it's one of the better choices overall, so barring more precise tests, that can give you a very rough ballpark number to quickly compare.

But this is probably just a temporary situation, which might as well be reversed in a year or two after the time this post was written. Also, prices quickly change. Since the GPU is the most important thing in a gaming PC, you really, really should bother doing a bit of calculating and shopping around before deciding. You will notice that the "two GPU cores on board" cards have very weird ratings, probably just one registers, but even so they're not very good. Still, that doesn't tell the whole story.

On the flipside, the motherboards that do support faster speeds are also noticeably more expensive, so overall, by trying to extract as much performance as possible out of your hardware, price efficiency will have to be sacrificed It's still customary out of habit most likely to use similar cards though.

While most newer games can handle multiple video cards with decent scaling, older games can be tricky. There are workarounds, but not always. NVIDIA cards have slightly better controls over those kinds of things in the drivers, but they're not perfect either. However, for higher-end or monster builds, you're kind of going to have to go with multiple video cards, because the alternatives are either way too expensive or don't exist yet NOTE : Early on in a video card's life, you will predominantly find what is called "reference" cards, which are for most intents and purposes nearly identical.

A bit later on getting earlier and earlier nowadays , the "big boys" like Asus or Gigabyte and others start coming up with modified designs - better cooling, slight factory-overclocking on top of that, and so on and so forth. Remember to take that into account when looking at prices. You'll be happy to know, that part of the thread is almost over now And yes, the sample builds will be coming right in the next post.

The reason why I felt I had to babble on so much is that this is supposed to teach YOU how to "build your own PC", and since technology marches on so fast and prices don't stay still either , this thread would have been nearly useless in a year or so without it.

Sample builds can always be added later on. It's not tragic if you do get close, but at least don't go over. Add whatever OS you like, add corresponding price. Might be a bit more with shipping and whatever sales tax applies. It's not really a huge jump in performance though, more in convenience. You can upgrade to a K if you like, but the price hike WOULD be noticeable, and the performance wouldn't be radically better the CPU should not become a bottleneck even after adding the second video card.

With the monster ventilation of that case, you really shouldn't need an aftermarket CPU cooler even if you do decide to ramp up the overclocking a bit, but if you insist on more extreme overclocking, you can get one anyway. What this means is exactly what it says on the tin - the SSD will get used like a giant cache for the HDD, and while you may get poor performance on the first load, subsequent loads will be at SSD speeds.

Obviously, it's not quite perfect and doesn't always cache what you'd like to cache for long enough, but it's still better than just a HDD. But from what I hear, it gets better with repeated use - the more you load something, the more likely it is to stick in the cache, and since most people do use up the same things a lot, you should notice a vast improvement in regular usage scenarios as far as loading times go.

It's not quite so rosy for write scenarios, but hey, you can't eat your cheap cookie and expect to still have an expensive one afterwards. Good stuff. Thanks Akita T. It covers Budget, Low, Mid, High, and "dream" range systems. A few things: An SSD is perfectly fine with a swap file on it. Yes, it reduces it's lifespan a bit, but by the time it's actually noticable you're due for an upgrade to probably an SLC SSD which should be somewhat affordable in 5 years.

Wear levelling has improved quite a bit in the last year with new controllers and stuff like TRIM. Having the page file on the SSD is one of the reasons to get one in the first place - What's the point of an SSD if you don't actually use it? SSD's do not impact in-game performance, at least not noticably.

The only thing you might notice is faster loading times. In large open-world games that do a lot of streaming you MIGHT notice less hiccups when moving quickly from area to area, but that's it. An SSD makes daily life a bit easier. Loading times for the OS Windows and anything installed on it, aswell as general operation within Windows, will be a lot snappier.

You'll very much notice the difference when going back to a HDD. That said, an SSD is purely a 'quality of life' thing, it's in no way necessary to have a good gaming PC. However, if you have the money to spend i'd recommend getting one even if just for Windows since it speeds up 'regular' use.

When you do, always get another HDD to use in conjunction with it though. As far as video cards go: If you only use 1 monitor, whatever the size, get an NVidia card. If you use 2 monitors, it's debatable but mostly personal preference. For 3 monitors or more, ATi is the only sensible choice. But that's probably going a bit far ;p. Great post, it should help people that are thinking of building a new machine. Incorporated most feedback received in evemails and above.

Added to links collection in sig, just in case. Whenever you see a thread about building a PC, feel free to redirect them here Have fun commenting further, I'm going to be taking a nap now. I love building my own PCs! But do remember, that with a store purchased PC like from Dell or whatever , it does come with a warranty and someone will fix it for you if it does break.

More money, more peace of mind. Just be careful, look closely at things, and minimise touching any metal bits :. Originally by: Headerman like from Dell neg-repped. It's nice to know that my psychic abilities are still working as intended. Thanks Akita, you saved me the effort in writing you an evemail to suggest you put together a thread like this to get a sticky.

It does appear of late that threads surrounding PC upgrades are popping into focus - something to do with what you've written I think; that high performance PC's do not cost the earth right now. Akita T, I have rarely, if ever, encountered a collection of statements on PC-building and hardware that I so totally agree with.

I particularly like your notions to go with a medium machine more often than that typical enthusiast-monster, and your downplaying of OC. OC is really more of a separate hobby that requires your full attention, enthusiasm and wallet, like all hobbies, and is more a complication than help for getting together a decent machine.

I would hate to pollute a so brilliant thread OP with opinions. But since you explicitly invited comments: The only and single thing I reacted on was your comparison SSD - velicoraptor. I'm leaning more towards Reiisha's view there. Frankly - no, a raptor doesn't stand a chance against a SSD.

Ultimately it doesn't come down to max write and read speeds, but access. It's all them small files. But unneeded for games, agree. But nice for everyday use. Luxury item. Truth be told; if you need a guide on how to build your own PC, you probably shouldn't do it in the first place.

Too many pitfalls, possible warranty issues and whatnot. Thank you soooo much for not using the word "Rig" in the title, I really hate that word when used to describe a computer. Clarified position better Originally by: Magnus Veyr Truth be told; if you need a guide on how to build your own PC, you probably shouldn't do it in the first place.

If you don't know how to swim, you should never try to? There's a first time for everything, and I opened up with quite the reason for actually wanting to learn how to do it. Of course, some people will still not build their own, but at least they could get a decent idea of how much their already-assembled should have costed as parts alone and on whether the parts in it are any good, or if the sellers are tying to push some junk bits on him , so at least it's an improvement.

An excellent resource thread Akita! You should go ahead and petition to have it stuck as a sticky. Originally by: Akita T Originally by: Magnus Veyr Truth be told; if you need a guide on how to build your own PC, you probably shouldn't do it in the first place. As soon as I had funds available I put my own computer together, anything I make is far from perfect but at least it's cheaper than anything from PC world more like extortion world..

I even bought a Haynes manual when I built the first. Of course, the list would constantly change, but, you know, to give you a better very rough idea of what to expect. Bravo Akita! I always look out for the "how to upgrade my PC" threads because I know you'll have at least a few things to say that I can learn from. This thread deserves a sticky CCP! You don't need to oversize it much more though, the prices increase quite steeply.

And also, anyway, lately there's been a push towards power economy, with both CPUs and GPUs the two things that eat up most power in a PC generally trying to not increase too much in wattage or even go down , so the PSU should be relatively "future-proof" even if you don't oversize it much. Do oversize it a bit more if you plan on adding more video cards or more powerful video cards later on though.

Rather, all of the different transactions involving the relevant cryptocurrency are posted to the blockchain, where they are separately verified and protected by a confirmation process. In the case of bitcoin and many other cryptocurrencies, transactions that have been confirmed in this way become irreversible; they are posted publicly and maintained in perpetuity. Bitcoin was the first major digital currency to solve the issue of double spending.

It did so by implementing this confirmation mechanism and maintaining a common, universal ledger system. In this way, the bitcoin blockchain retains records of time-stamped transactions going back to the founding of the cryptocurrency in In Bitcoin terms, a " block " is a file of permanently recorded data.

All recent transactions are written into blocks, much like a stock transaction ledger on an exchange. Information from blocks is added to the ledger every few minutes; all nodes on the network maintain a copy of the blockchain ledger. Users are able to navigate the blockchain for bitcoin and review transactions in terms of quantity only.

Details about the identities of the buyer and seller in any transaction are protected by high-level encryption, which also protects the ledger from tampering by outside sources. When the blockchain ledger is updated, so too are all bitcoin wallets. Imagine that you have 1 BTC and you attempt to spend it twice in two separate transactions. You could attempt to do this by sending the same BTC to two separate bitcoin wallet addresses.

Both of these transactions will then go into the pool of unconfirmed transactions. The first transaction would be approved via the confirmation mechanism and then verified into the subsequent block. However, the second transaction would be recognized as invalid by the confirmation process and would not be verified. If both transactions are pulled from the pool for confirmation simultaneously, the transaction with the highest number of confirmations will be included in the blockchain, while the other one will be discarded.

While this effectively deals with the issue of double spending, it is not without its issues. For example, the intended recipient of the second failed transaction would not have part in the transaction itself failing, and yet that person would not receive the bitcoin they had anticipated.

Many merchants wait for at least 6 confirmations of a transaction meaning that six subsequent blocks of transactions were added to the blockchain after the transaction in question. At this point, the merchant can safely assume that the transaction is valid. There remain other vulnerabilities in this system which could allow double-spend attacks to take place. If an attacker were somehow able to get control of this much computational power, they could reverse transactions and create a separate, private blockchain.

However, the rapid growth of bitcoin has virtually insured that this type of attack is impossible. Now let's get a little more technical. Due to the "avalanche effect," however, even a tiny change to any portion of the original data will result in a totally unrecognizable hash. The hash is a one-way function: it cannot be used to obtain the original data, only to check that the data that generated the hash matches the original data.

Generating just any hash for a set of bitcoin transactions would be trivial for a modern computer, so in order to turn the process into "work," the bitcoin network sets a certain level of "difficulty. That block contains 2, transactions involving just over 1, bitcoin, as well as the header of the previous block. If a user changed one transaction amount by 0.

Since a given set of data can only generate one hash, how do miners make sure they generate a hash below the target? Once a valid hash is found, it is broadcast to the network, and the block is added to the blockchain. Mining is a competitive process, but it is more of a lottery than a race. On average, someone will generate acceptable proof of work every ten minutes, but who it will be is anyone's guess.

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While optional, they should give you a better overall idea of what you're looking for, so it won't hurt to view it, especially since they're going to insist on a few small details especially this second video which I won't stress much in this thread. As you can see in the second video, it's not really such a big deal to assemble your own PC, it just requires a little bit of care not to damage the components, and minimal skill in reading instructions.

It's ok to be a little bit afraid while assembling it - even experienced system builders can make a small mistake every now and then if they're not careful, and that small amount of fear keeps you on your toes and focused on what you must do. The guy in the video mentions a few things you should be careful about. Posted - We could go on and on about the merits and demerits of brick-and-mortar stores, but quite frankly, in the past few years, online computer parts sites have become so reliable and so cheap compared to the alternatives that very little people should find themselves in a situation where the better choice would be to go to a brick-and-mortar store.

There are plenty of trustworthy sites to order from, and you usually want somebody located in your own country for cheaper shipping and no weird import fees, but also because sometimes components do arrive damaged, and you want to be able to return them for replacement as fast as possible.

You might want to research the site you're going to use to order components online - while unlikely, some sites are indeed scam sites, and other sites have very poor customer reviews. The following list is by no means an exhaustive list of recommended sites, just a few examples. For USA : newegg. You probably won't save much, but you never know. While Moore's Law might not really be a law, it is a very rough guideline of what you can usually expect, namely, every 18 months or so, most electronic components related to computing get roughly twice as performing for the same price, or half the price for the same performance level.

Of course, there are fluctuations - sometimes it's not 18 months but 1 year or 2 years, and other times you don't get quarterly or bi-annual progress but a gap of up to a year, so we can only talk from a statistical and approximate standpoint. If your machine is more than 3 years old or so, you're better off building a new one from scratch. If your machines is under 2 years old, and you bought a few low-end components, you might consider upgrading those components to mid-end current components.

Between 2 and 3 years old, it's mostly a matter of taste and how good your old machine was. It's much, MUCH better to get a mid-range or even slightly below mid-range machine and keep getting new ones every 2 years or so. You'll end up spending less money overall AND have accumulated a pile of hardware with at least one maybe even two halfway decent fallback machine or, alternatively, you could even sell them and recover some cash AND you won't be too far behind whatever the gaming industry is pushing out at the moment, always able to get a pretty decent experience in just about any game out there.

You should consider how long you want to keep the machine, and how much you want to spend on it. Not a certainty, but a distinct possibility. Other people you can call me biased but I think this is a much better overall use of money would spend USD every 2 years or so, getting a decent but not spectacular machine, but still having a borderline decent machine by the time they get a new one.

Of course, there is some middle ground too - you could get some "monster" components with upgradeability in mind, while other components get recycled. Still, that means you will have an extremely difficult time selling your old components - at least with a build from scratch you can either sell your old machine or even just gift it away to some acquaintance, if not keep it in the house as backup in case your new machine gets funky.

A computer case 2. A power supply "PSU" Those above but in particular these last two can usually survive several builds AND are unlikely to get radically cheaper in time at least from this moment on. As such, it might be a decent long-term investment to get some decent ones early and reuse for your next machine. They're cheap enough so it's not such a big deal to just have one anyway.

A motherboard "MoBo" 5. Some memory "RAM" 6. A processor "CPU" 8. In fact, for gaming, it's increasingly becoming THE most important thing to have in a PC, with its performance alone determining most of the performance you get in games nowadays. OPTIONAL : "aftermarket" cooling solutions usually for the CPU Unless you plan on overclocking there's not much reason to replace the "stock" cooling that comes with the CPU in the retail box IF you regularly clean the dust off with a bit of compressed air blowing through a drinking straw is a semi-decent substitute.

However, if you're worried about temperature and either live in a very hot area and you have no AC or you don't like to clean your PC often, getting one could be a good idea. OPTIONAL : TV tuner Most motherboards nowadays come with a decent onboard sound chip and a satisfactory network chip, so getting a separate sound or network card borders on the useless, but some people swear by some prefered discrete ones. Very few people bother with a TV tuner, but again, you never know.

SPECIAL : Operating System Right now, if you're a gamer, there's really not much of a choice - you're going to want a Windows 7 64 bit version whatever version you like or you can get cheapest. Win7 because it's better than Vista, and you want DX11 support without much hassle. I do not endorse this option for reasons that should be obvious, but it was stated for reference's sake. If space on or near your desk is not at a premium, the larger the case, the better, with more space being more easily ventilated.

In most situations, a cheap but decent case usually works just fine too. A cheap larger tower usually beats an expensive smaller tower in terms of easy ventilation. Miditower is the most used format currently, but if you think you have space for it, a large tower would also be nice. Try to stay away from minitower and "desktop" formats the horizontal ones unless you can't help it. Various more expensive cases have a false side for easier cable management better airflow , additional fans or at least spots to mount additional fans , easy access and toolless mount systems and so on and so forth, but most of that is usually just for show and doesn't make that much of a difference overall, so be careful what you spend money on and how much.

Frankly, it's mostly a matter of taste. NOTE : Make sure the case you pick can fit the motherboard you want to get. Most common mistake is to horribly oversize the powersource and sometimes still have rather poor 12V rail amperage, that's a double mistake. It's also a big mistake to NOT oversize the PSU at all, since you'd probably need to buy a new one when you decide to upgrade some components or try overclocking anything I personally advise against overclocking anything, unless it's a very small overclock, or it comes slightly overclocked directly from the factory.

A modular power supply lets you plug in only whatever cables you need, so you have far less clutter inside the case. Not absolutely needed, and for some not worth the premium especially for budget builds , but nice to have in more expensive builds. You really, really do want active power protection especially if you don't plan to get an UPS, and most people don't so the rest of your machine is protected in case of power fluctuations. You also want to have slightly more wattage available than you would actually need in your latest builds, and not just overall, but also on the 12V rails where the video cards get additional power.

You should be able to find out how much Ampere the 12V rail or rails have on the PSU, and from there you also get the wattage. If you decide on SLI mode, make sure you either have two rails with enough amperage for each card, or one big rail with sufficient amperage for both. Lately there's been a push towards power economy, with both CPUs and GPUs generally trying to not increase too much in wattage or even go down , so the PSU should be relatively "future-proof" even if you don't oversize it much just consider whether you want to add extra video cards.

Some degree of backwards compatibility might exist for some AMD motherboards, but best not to bother. Also, you will WANT to have at least one x16 PCI-E slot even if it works at x8 speed , since you don't want to drill plastic to insert a video card see here.

The RAM is linked both with the motherboard and the CPU - luckily, most combos nowadays use dual channel DDR3, only some specific intel pre-sandybridge combos being able to use triple channel. Also, the max memory frequency is also limited by the motherboard, but newer motherboards usually support even the fastest RAM.

However, the processor might have trouble using some features if the RAM is at a higher than "optimal" frequency for instance, intel CPUs have trouble using TurboBoost if you set the memory faster than whatever the heck limitation they have - and it's usually pretty low, like or MHz tops - so you either disable the feature altogether since it's not that great, or you run the RAM at lower frequencies.

Memory timings also matter to some degree, but they don't affect overall performance too much. If you can get faster timings smaller CAS number for a negligible increase in price, go for it, but otherwise not worth bothering unless you're building a monster machine to the relative price hike compared to the total machine cost is not very large.

The question right now might be "Intel or AMD", but frankly, again, it's more a matter of taste. Intel pushes out some faster processors obviously more expensive , but nowadays gaming is mostly GPU-limited, so faster processord don't really matter all that much. Still a lot of people swear by Intel.

And here's another doozie with intel - sandybridge or not sandybridge? In spite of some recent paranoia regarding bricking capabilities, there is one legitimate reason to pick some intel that's not sandybridge - going for the evolutionary dead end of the LGA socket and its triple channel RAM capabilities. For better or worse, while a lot more expensive, the higher tier ones beat any other desktop processor on the market.

So, you know, matter of taste. And needs. For budget and even mid-end builds, I'd recommend some quad-core AMD. For high-end builds, I'd probably recommend a non-overclocked Sandybridge, but some six-core AMD can still be a decent option. For extreme monster builds which I would advise against , I'd say either an overclocked k or some high-end intel LGA also overclocked, or maybe if you're crazy enough , dual Xeons.

If you're getting a small SSD and you don't plan on keeping the machine very long, then you might consider leaving the swap file there for better overall performance. Still, they do offer some pretty damn impressive perfomance as far as OS boot times and game load times go, so for the enthusiast gamer they're a pretty good deal - but be careful with free space, their performance degrades substatially when nearly full, and you might find yourself forced to keep installing and uninstalling games because you're out of space.

Getting a large SSD can be prohibitively expensive for anything but a very high-end build. Compared to a current-gen SSD though, the price per GB and longer average lifetime are the only minor advantages, with noticeably less performance offered still better than any other HDD though. Of course, getting additional slower but much larger HDDs for storage purposes is always a good idea. Just like RAM, they're kind of dirt cheap these days.

Personally, overall, yet again, I think it's mostly a matter of taste. You probably want to find out what your favourite games work best on, and get that. But this also presents problems due to different default driver quality settings and different options not aligning perfectly, and depending on game, one or the other can be favoured.

Still, it's one of the better choices overall, so barring more precise tests, that can give you a very rough ballpark number to quickly compare. But this is probably just a temporary situation, which might as well be reversed in a year or two after the time this post was written. Also, prices quickly change. Since the GPU is the most important thing in a gaming PC, you really, really should bother doing a bit of calculating and shopping around before deciding.

You will notice that the "two GPU cores on board" cards have very weird ratings, probably just one registers, but even so they're not very good. Still, that doesn't tell the whole story. On the flipside, the motherboards that do support faster speeds are also noticeably more expensive, so overall, by trying to extract as much performance as possible out of your hardware, price efficiency will have to be sacrificed It's still customary out of habit most likely to use similar cards though.

While most newer games can handle multiple video cards with decent scaling, older games can be tricky. There are workarounds, but not always. NVIDIA cards have slightly better controls over those kinds of things in the drivers, but they're not perfect either.

However, for higher-end or monster builds, you're kind of going to have to go with multiple video cards, because the alternatives are either way too expensive or don't exist yet NOTE : Early on in a video card's life, you will predominantly find what is called "reference" cards, which are for most intents and purposes nearly identical. A bit later on getting earlier and earlier nowadays , the "big boys" like Asus or Gigabyte and others start coming up with modified designs - better cooling, slight factory-overclocking on top of that, and so on and so forth.

Remember to take that into account when looking at prices. It did so by implementing this confirmation mechanism and maintaining a common, universal ledger system. In this way, the bitcoin blockchain retains records of time-stamped transactions going back to the founding of the cryptocurrency in In Bitcoin terms, a " block " is a file of permanently recorded data. All recent transactions are written into blocks, much like a stock transaction ledger on an exchange.

Information from blocks is added to the ledger every few minutes; all nodes on the network maintain a copy of the blockchain ledger. Users are able to navigate the blockchain for bitcoin and review transactions in terms of quantity only. Details about the identities of the buyer and seller in any transaction are protected by high-level encryption, which also protects the ledger from tampering by outside sources. When the blockchain ledger is updated, so too are all bitcoin wallets.

Imagine that you have 1 BTC and you attempt to spend it twice in two separate transactions. You could attempt to do this by sending the same BTC to two separate bitcoin wallet addresses. Both of these transactions will then go into the pool of unconfirmed transactions. The first transaction would be approved via the confirmation mechanism and then verified into the subsequent block. However, the second transaction would be recognized as invalid by the confirmation process and would not be verified.

If both transactions are pulled from the pool for confirmation simultaneously, the transaction with the highest number of confirmations will be included in the blockchain, while the other one will be discarded. While this effectively deals with the issue of double spending, it is not without its issues. For example, the intended recipient of the second failed transaction would not have part in the transaction itself failing, and yet that person would not receive the bitcoin they had anticipated.

Many merchants wait for at least 6 confirmations of a transaction meaning that six subsequent blocks of transactions were added to the blockchain after the transaction in question. At this point, the merchant can safely assume that the transaction is valid. There remain other vulnerabilities in this system which could allow double-spend attacks to take place. If an attacker were somehow able to get control of this much computational power, they could reverse transactions and create a separate, private blockchain.

However, the rapid growth of bitcoin has virtually insured that this type of attack is impossible. Now let's get a little more technical. Due to the "avalanche effect," however, even a tiny change to any portion of the original data will result in a totally unrecognizable hash. The hash is a one-way function: it cannot be used to obtain the original data, only to check that the data that generated the hash matches the original data. Generating just any hash for a set of bitcoin transactions would be trivial for a modern computer, so in order to turn the process into "work," the bitcoin network sets a certain level of "difficulty.

That block contains 2, transactions involving just over 1, bitcoin, as well as the header of the previous block. If a user changed one transaction amount by 0. Since a given set of data can only generate one hash, how do miners make sure they generate a hash below the target? Once a valid hash is found, it is broadcast to the network, and the block is added to the blockchain. Mining is a competitive process, but it is more of a lottery than a race. On average, someone will generate acceptable proof of work every ten minutes, but who it will be is anyone's guess.

Miners pool together to increase their chances of mining blocks, which generates transaction fees and, for a limited time, a reward of newly-created bitcoins. Proof of work makes it extremely difficult to alter any aspect of the blockchain, since such an alteration would require re-mining all subsequent blocks. It also makes it difficult for a user or pool of users to monopolize the network's computing power, since the machinery and power required to complete the hash functions are expensive.

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The exception to this happens when you mine in a system with only a few Asteroid Belts. Since the belts are always in the same locations, a Criminal does not need to scan to find victims. He or she can just warp to each belt in turn and look around. This why you should start out by mining in systems with lots of Asteroid Belts. In general, the lower the security level of the star system, the more often the Pirates will spawn.

Belt Pirates are generally not extremely tough. They usually come in groups of one to three and can be destroyed by drones. You could equip a turret or launcher to kill Pirates, but mining ships typically do not have launcher hardpoints, and you want to fill your turret slots with Mining Lasers. Thus, drones are the preferred defense. You might also consider using two mining drones and equipping one of your turrets with a gun, but mining drones, especially if you have low level skills, cannot mine enough ore to make up for the loss of a turret.

This means that one of the four types of drones will be most effective against the Pirates in any particular area, and you should check the NPC Damage Chart and carry drones that will work best against that type. If you don't know what type of Pirates you will face, just go out and mine until a few show up. Once an attacking group of Pirates has been destroyed, you will want to Salvage their wrecks for useful materials. If you have an extra turret slot in your ship, you can use a Salvager I for this; otherwise, if you have room, you should carry a Salvage Drone.

Other dangerous NPCs may appear while you are mining. Circadian Seekers , are one type; Sleeper Miners are another. While they appear in red on your Overview, they are not aggressive. If you do not attack them, you should be safe. You will want to take your Venture to a Level 1. You can find these on the Map by using the Get Info window. If you are near the Hisec Campus , Gisleres is a good place to mine.

It is a Level 0. It sometimes has War Targets, though, so you have to keep a good watch. Make sure your ship is fitted out, then undock, go to the system where you want to mine, and select any local Asteroid Belt in the Overview's Mining Tab. Right-click and select "Warp to within 0 m". Since your Venture has two lasers, you can mine two asteroids at once. This is why you try to locate them in groups. Do not put both lasers on the same asteroid — Mining Lasers empty their load into your ship on a cycle, and having two on the same target can waste cycle time.

If Belt Pirates show up, keep mining. Let the drones take care of them. Should the drones be killed, just return to your base. But your drones shouldn't be killed That's the process. When your ship's ore bay is full, retrieve your drones and head home. Move the ore to your hangar, head back to the Asteroid Belt and repeat.

It shouldn't surprise you to learn that there are additional skills involved in ore processing. The following table shows the ores that can be mined in high security systems, where they can be found, and the minerals that they yield when processed. The numbers indicate the amount of mineral that you will get from units of ore As you can see, Veldspar and Scordite are available everywhere. They are also relatively less valuable.

Pyroxes and Plagioclase are next, containing some more rare, and therefore more valuable minerals. But you cannot find these in Level 1. And so on. You need to find a 0. Be aware, though, that PVP Criminals know this. You are much more likely to be attacked in a 0. You can find the full table of all EVE ores here ; and a thorough discussion of ore processing here. Sooner or later you will forget your drones. If you saved the spot where you were mining as a Location, then you can warp back there and pick them up.

They will probably be confused and not respond to your commands, but you can use the "scoop to cargo bay" command to retrieve them. They may be damaged by this process, so be sure to check with the repair shop when you get back to base. Note that abandoned drones can be picked up by anyone.

After a few sessions mining Veldspar in a high security system, you may feel like trying your hand at Jaspet. Jaspet contains good quantities of rare minerals. However, it is only available in Level 0. Consequently, it attracts PVP Criminals. This is not to say that you shouldn't try to mine it. But keep in mind that time lost while running from Criminals, as well as the cost of replacing mining ships and equipment is part of the equation for profit and loss.

The loyalty point payoffs are low relative to Security Missions, but the agents' loyalty stores have some useful augmentation plug-ins for sale. And, an occasional mission can break up the boredom of regular mining. If you have a Mining Barge or larger, you can complete the mission and still have enough room to mine some ore before you return. Mining fleets form for various purposes and different Fleet Leaders will organize differently and have different rules.

If you are located at our headquarters or Campuses , you should be able to find nearby fleets led by E-Uni members — sometimes set up specifically to help new miners learn the ropes. If a fleet is up and accepting members, they will help you find and join it.

Where you put them are up to you, but they are easy to move. The Overview Window has a moving bar all along its top edge. Just click there and drag the window to a spot that works for you. When you have targets up, if you look really close you will see a little circle-with-a-target-in-it icon somewhere near the set of locked target displays.

There is only one icon, and when you click on it and drag, you move all of the locked target displays. If you plan to make Mining a career, your first goal should be to improve your mining and processing skills, and to move up to Mining Barges and then Exhumers. You can also greatly increase your yield by joining a mining fleet.

Or, of course, some mixture of these. But that is for later. Right now, you want to focus on smoothly mining and processing as much Veldspar as you can, while learning the skills you need to move up. Here are some links that might help. Jump to: navigation , search. This is a step-by-step beginner tutorial for mining, aimed at players who may have done EVE's introductory tutorial but not much else.

For a more in-depth explanation of mining mechanics, see mining. Mining Frigates Venture Class. Bonus to Mining and Gas Harvesting. For example, Veldspar is the most common and cheapest ore in EVE and has a volume of 0.

Websites like Grismar's Ore Chart can look up the current market prices for ores and minerals, and give you a recommendation which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently.

Lastly, don't forget that most ore types are only found in a certain part of New Eden , and most miners prefer to operate only in certain parts of space. Once you have chosen what kind of ore you would like to mine, you will want to maximise the quantity you mine over time.

This involves choosing what ship to mine in, what modules to fit to it, and what skills to train; see those links for more details. In addition to ore, ice and gas can also be harvested. While the actual harvesting mechanics are fairly similar, the ships, equipment, and locations differ significantly from mining ore. Further details can be found in ice harvesting and gas cloud harvesting. Moon mining can take place only at refineries anchored within km of a mining beacon in 0.

The Moon Drill is then used to extract a chunk of the moon for mining. The extraction process is beyond the scope of this article, but once the chunk has been extracted, it exists as an asteroid field which contains both normal ore types and special moon-specific ores which can be mined for moon materials.

After extraction, the mining is performed using the same mining equipment and processes described in this article, with the exception of Tier 2 modulated mining lasers requiring moon ore-specific crystals for good efficiency. Additional details on moon mining are available in the article on Moon mining.

There are three types of ships used in mining: a mining ship, a hauler and a mining support ship. The best option for a new miner is to train into the Venture , a dedicated ORE mining frigate before the Retribution expansion , each race had its own mining frigate, but this is no longer the case. The Venture and the necessary skillbook Mining Frigate are given out for free by the Industrial Career agents, and training the necessary skills takes only a few minutes.

The Venture is a mini mining barge with a substantial ore hold which minimises travel to stations to unload ore , very good mining yield and built-in warp core stabilisation which makes it easier to escape from hostile ships. These ships are also more expensive M ISK, plus modules , but given that a Venture can mine about k ISK worth of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus see table below.

The last word in mining ships are the exhumers Tech II variants of the mining barges. Additionally, miners can train into the Prospect and the Endurance , improved and variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively. Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers.

A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. Hauling is normally done in an industrial or a freighter. Finally, a mining support ship can either come in the form of a security detail against rats and players looking to steal ore, or as a ship designed to provide mining efficiency bonuses.

The ultimate mining support ships are the Orca and Rorqual , of which only the Orca can enter high-security space and fit through normal stargates. However, note that these skills only increase the yield for miner ore mining! These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud mining. In addition to letting you fly the mentioned ships which only needs level I , training higher ranks of these skills greatly enhances their respective ships.

So if you've found a ship you like, train the corresponding spaceship command skill to make it even better. Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V once you start flying Exhumers it's highly recommended, and valuable even before. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are.

Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones. For more details on how drones work, see drones. These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets and provide mining boosts to your fleet members. For more details on how fleets and Command Bursts work, see Command Bursts. Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones.

A number of implants can improve a miner's performance, such as increasing mining yield, increasing laser range, or decreasing the CPU penalty for mining upgrade modules. For details on these implants, see implants and skill hardwiring implants "Industry" implants.

You can cut down on this travel time by using bookmarks , which allow you to warp directly next to an asteroid, and start mining immediately. If you're using mining drones , it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time travelling back and forth between your ship and the asteroid. It can be helpful to create bookmarks in the asteroid belts you mine in frequently.

While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship e. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial e. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there.

By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. The survey scanner a mid-slot module is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules mining lasers and strip miners will always complete an entire cycle 60s for mining lasers, s for strip miners , irrespective of how much ore is actually left in the asteroid.

For instance, say you are mining an asteroid which contains units of Veldspar Veldspar has a volume of 0. The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.

Therefore, when mining, refresh the survey scanner window from time to time it does not refresh automatically, you need to reactivate the survey scanner module to check whether the asteroid s you are mining are close to depletion. If an asteroid is almost empty, you can " short-cycle " your mining laser i. Note that each time you activate your mining laser it takes energy from your ship's capacitor ; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.

You can target asteroids directly from the survey scanner window much like the asteroids in the overview ; this can be a useful shortcut to help you mine the particular asteroid you're interested in. A little marker shows you which asteroids you are targeting note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window. Survey scanners can be used to provide the approximate value of an asteroid belt with the help of 3rd party appraisal tools.

This activity is relatively easy when in a fleet that provides range bonuses to Survey Scanner. Without range boosts an estimate can be done by scanning one area of the belt at a time and removing duplicate asteroid entries before submitting. Buy values in Jita or one of the other Trade Hubs would be the closest estimate to actual returns from an immediate sale of the ore.

There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective. The most basic way to mine is to fill the ore hold of a ship full of ore and then return to a station to drop it off.

Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend travelling to and from a station is wasted i. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. Note: Prior to the Retribution expansion , cargohold mining was very unprofitable, as the cargoholds of non-industrial ships were so small that they filled up too rapidly.

However, with the introduction of dedicated ore holds on all mining ships, this is no longer the case. Players can jettison items from their cargohold into space, which results in a cargo container more commonly called a " jetcan " or just a "can" forming within 2,m of the ship. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then once the jetcan is full swap to a ship with a larger cargohold most often an industrial ship and haul the ore to a nearby station.

However, jetcans only have a lifespan of 2 hours and they are not secure, meaning anyone can open and remove items from a jetcan. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without CONCORD intervention.

As nearly all mining ships have ore holds which are as large or larger than a jetcan in addition to the time lost in changing ships and the risk of getting your ore stolen , using jetcans is probably not worth your time. They do, however, come in very handy if you're mining with two accounts or in a fleet see below. Given their small size, using GSCs for mining is not worth it although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds.

A better alternative to GSCs are mobile tractor units.

This thread assumes you are NOT an expert system builder, so don't feel offended if you are one and you're merely looking to compare opinions.

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Forgot your password? By crazyhotpockets , June 28, in Idea Box. I think the game could benefit from mining ships as a mid to end game accomplishment. The idea would be similar to Eve Online, Have multiple mining lasers with varying strength that could mine different styles of asteroids. How exactly would this work and be implemented? Asteroids would have to be scanned and could contain 2 or more types of rare ores. Lock on to Asteroid and engage mining lasers, lasers are linked to containers and fill containers they are linked too.

Maybe find a way to link multiple containers to 1 mining laser. FOR pirates duhhh! This would lead to people needing to protect miners leading to contracts for mercenary work or corp duty to protect the miners. I think this would add a whole other layer to the game, More work would come from it, more stuff for pirates to do and more things for mercenaries to do. Mining lasers have nothing to do with the gameplay you described.

Everything you mentioned can still happen with the current mining mechanics. I would like to see mining get upgrades too, but this should not be a priority for the developers. I understand that it can happen still in the game. Having ships that do mining adds another layer that adds slightly different gameplay.

I believe they explicitly said mining will never be done via ships because then it can be automated and just become a scripting contest. You need to be a member in order to leave a comment. Sign up for a new account in our community.

It's easy! Already have an account? For more details on how fleets and Command Bursts work, see Command Bursts. Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones. A number of implants can improve a miner's performance, such as increasing mining yield, increasing laser range, or decreasing the CPU penalty for mining upgrade modules.

For details on these implants, see implants and skill hardwiring implants "Industry" implants. You can cut down on this travel time by using bookmarks , which allow you to warp directly next to an asteroid, and start mining immediately. If you're using mining drones , it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time travelling back and forth between your ship and the asteroid.

It can be helpful to create bookmarks in the asteroid belts you mine in frequently. While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship e. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones.

If a part of the belt is depleted, warp to a nearby celestial e. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you. The survey scanner a mid-slot module is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains.

This is important, as asteroid mining modules mining lasers and strip miners will always complete an entire cycle 60s for mining lasers, s for strip miners , irrespective of how much ore is actually left in the asteroid.

For instance, say you are mining an asteroid which contains units of Veldspar Veldspar has a volume of 0. The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore. Therefore, when mining, refresh the survey scanner window from time to time it does not refresh automatically, you need to reactivate the survey scanner module to check whether the asteroid s you are mining are close to depletion.

If an asteroid is almost empty, you can " short-cycle " your mining laser i. Note that each time you activate your mining laser it takes energy from your ship's capacitor ; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.

You can target asteroids directly from the survey scanner window much like the asteroids in the overview ; this can be a useful shortcut to help you mine the particular asteroid you're interested in. A little marker shows you which asteroids you are targeting note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window. Survey scanners can be used to provide the approximate value of an asteroid belt with the help of 3rd party appraisal tools.

This activity is relatively easy when in a fleet that provides range bonuses to Survey Scanner. Without range boosts an estimate can be done by scanning one area of the belt at a time and removing duplicate asteroid entries before submitting. Buy values in Jita or one of the other Trade Hubs would be the closest estimate to actual returns from an immediate sale of the ore.

There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.

The most basic way to mine is to fill the ore hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend travelling to and from a station is wasted i. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost.

Note: Prior to the Retribution expansion , cargohold mining was very unprofitable, as the cargoholds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated ore holds on all mining ships, this is no longer the case.

Players can jettison items from their cargohold into space, which results in a cargo container more commonly called a " jetcan " or just a "can" forming within 2,m of the ship. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then once the jetcan is full swap to a ship with a larger cargohold most often an industrial ship and haul the ore to a nearby station.

However, jetcans only have a lifespan of 2 hours and they are not secure, meaning anyone can open and remove items from a jetcan. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without CONCORD intervention. As nearly all mining ships have ore holds which are as large or larger than a jetcan in addition to the time lost in changing ships and the risk of getting your ore stolen , using jetcans is probably not worth your time.

They do, however, come in very handy if you're mining with two accounts or in a fleet see below. Given their small size, using GSCs for mining is not worth it although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds. A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days.

They also suck in and store any ore a miner might jetcan into a safer place. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later. If you have two Eve accounts, you can multibox them i. One of these can mine while the other ones flies a hauler to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC see above which is then picked up by the hauler.

This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an Orca to provide mining boosts to the miner, further increasing yield , while the miner character is free to train and fly ships like the Hulk , which have very high mining yield but small ore holds. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.

Properly designed and staffed co-operative Mining Fleets allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in lower sec regions , something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels.

Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.

The next type of fleet is more structured. A standard mining fleet in high security space generally includes a mix of mining barges, exhumers, and haulers industrials. The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts.

Fleet boosters are usually present here as well, and an Orca may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players. Since all the ore is combined into a single pot and often refined and sold later , you need to agree on a method of splitting the proceeds from the mining fleet between the participants. Since a fleet often includes not only miners with different skill levels flying different ships, but also fleet boosters, haulers, combat ships etc, the simplest way to split the ISK proceeds is to allocate them based on time spent in the fleet; however, this might discourage larger ships from joining the fleet.

Scrapyard's Mining Op Worksheet can accomodate several different methods of weighing the contributions of fleet members. Whichever way you choose, make sure that the method of splitting the ISK is agreed upon by the fleet before the mining op starts. Periodically, the Uni will undertake a large-scale, long-duration mining operation. The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined.

Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet. Jump to: navigation , search. For a step-by-step beginner guide, see Mining Primer for Complete Beginners. For details about harvesting ice or gas, see Ice harvesting or Gas cloud harvesting , respectively. EVE University has a campus dedicated to mining, the Averon Mining Campus , where newer players are taught the basics of solo and fleet mining.

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